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| Ear Training Coach 1 & 2 LAN License-- per station -Win |
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Your students will enjoy using this software, quickly developing their aural perception and ability to read at sight. Ear Training Coach is a superb value for instructors preparing students for sight-reading and ear-training examinations at any grade level. Developed in accordance with the RCM syllabus, Ear Training Coach contains thousands of exercises at each conservatory level.
Ear Training Coach helps you develop your musical ear in an enjoyable self-paced learning environment. What previously required the daily attention of a personal music coaching is now much simpler, and more effective by virtue of Adventus interactive feedback. Use this software daily and you're guaranteed to score top marks on the ear training and sight reading portions of music examinations. Developing your ear will be a large asset to you as a musician, and is key to enjoying other indirect benefits of playing a music instrument - such as improving your reading, math, and science. Many teachers have wondered how to implement a decent ear training program, with a small amount of lesson time per week. Most often it doesn't get done. Now the student can make daily progress, reducing the lesson time required, and improving the results. The first step to an effective Ear Training program is to take printed Ear Training materials and put them on the shelf - they can't do a thing to train the ear. A coach is required. Students will play back musical passages by ear, read music at sight and learn to discern pitches, intervals, scales, chords and rhythms. All games and activities are interactively assessed, extensively graded and have multiple settings to satisfy learners with varied skills and knowledge. Students are directed to areas that need improvement and receive detailed reporting for each exercise and game. Each edition contains exam preparation for two grades at an affordable price to allow students to use this tool every day at home.
Content by Level: Levels 1 & 2 and 3 & 4 available now. Levels 5 through 10 available soon Minimum Hardware Requirements Rhythm: This activity develops the ability to recognize and play rhythmic passages. Students repeat each rhythm pattern after hearing it played. Hundreds of selections are provided at random at each grade level. Students play in time with an adjustable metronome, and their recording is compared in detail to the original rhythm. Each assessment is saved in the user records. Melody: This activity improves the ability to retain and play back melodic passages. Students are given the key of a short melody,which is played twice. Students then play the melody back in time with a metronome. Hundreds of selections are provided at random at each grade level. Students play in time with an adjustable metronome, and their recording is compared in detail to the original rhythm. Each assessment is saved in the user records. Intervals: This activity develops the ability to discern between musical intervals, and to identify them by symbol or by notation. A random interval is played once, then identified by the student. Various settings select: the set of intervals to be tested, melodic up, melodic down, treble clef, bass clef, symbol, notation, and the instrument used. All responses saved in the user records. Sight-Reading: This activity develops the ability to review musical passages and play them back accurately, "at sight". A student is presented the notation, and is given time to review it. The student then plays the passage, and reviews the assessment. "Wait for Note" assessment is recommended as step 1 for the novice. The next step is, "Notes and Timing" assessment, referenced to an adjustable metronome. Notation can be displayed in small, medium or large font. Several hundred passages are presented at random at each grade level. All student assessments are saved in the user records. Games: These unique games provide students with a constructive focus, building and reinforcing the knowledge and skills that are assessed in the 'activity' sections of Ear Training Coach. The games section, though quite valuable pedagogically, is a very enjoyable part of the learning process. Replay: The student replays a given graded melody or random-note passage. The amount to remember and play back increases one note at a time. User can select different zones and speeds. Tune Twister: The student is presented with a mystery graded melody mixed up in a crossword puzzle. The student listens to a pitch for each cell in the crossword, transcribing it to a note name using the relative pitch information of the adjoining cells. When the cells are all correct, the mystery piece is played back. Tunewalk: The student selects a full-length piece, or is presented with a random graded piece. The tunewalk engine helps the student develop the skill of playing the entire piece back by ear. Graded content. Skaler: The student moves the game character through the mountains by playing the finger exercises. Graded content, approximately three minutes per game level, develops dexterity and look-ahead ability for both hands. Grand Staff Battle: The student moves the game character through a maze, using the computer or musical keyboard to select magical pitches that will render the dangerous characters harmless. The magical pitches are presented on the staff, multi-skill levels, multi-grade settings. Personal Profile: Individual performance records let you review your students' progress. Ear Training Coach monitors progress and recommends when the student should move on to the next grade level.
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Stock#: 34794 Publisher: Adventus Code: AV-ETC1&2-W UPC: 628370100400 Platform: WIN Type: Ear Training Educational/Theological License Weight (lbs): 2.00 Dim: 8½ (W) x 11½ (H) x 3 (D) inchs Year: © 2006 List: 29.95 Sale: $27.95
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Copyright © 1996, 2007, MIDI Classics®, Revised 05/24/2007